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WhiteWiza 发表于 2006-11-7 01:26

Harvester v1.05 for Cinema4D

Harvester.v1.05.for.Cinema4D.Retail-BB3D
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L&rc&|#T9Z)z K The Harvester plug-in allows a character animator to save a character's       ,Y*KtgoJ2V4d
animation, and then allows them to apply that animation (or any other         1P*l5N/{uE8sr7D*e}
animation saved for that rig) to that rig or an identical rig into other      
R_ o(ivjO1R9^,L c4d files.  It also lets the animator select which parts to include and      
Le(wu7w.E0U!cQ ignore when saving and applying animations.  The option to select and         
}Y{j/b/s1w3n ignore individual parts allows the animator to use saved animation for        
_c\/`/X%iq(A5h)L#D{ specific parts.  For example, an animator could use the plug-in to save a     V ~$}E&[ C%G
character running and walking. When applying the walking animation to the     u+u"NJE1i#y
rig the animator decides that they want to use the arm swing of the running   
K@Y!F| IGZ:c,b6S character instead of the arm swing saved with the walking character.  All     Vl!zw"h9h `
they need to do is apply the running animation to that rig and only select   
dB&woLP the parts for the arms. For those animators who may already have animation    (|/A[9])^#?m
saved and would like to have it in reverse, the option to save in reverse     
*Wq0|6ou is available with this plug-in.  Animators can ignore any axis of rotation,   
Bi!I0~(M I#L position, scale, and all tag animation when applying animation.  There is     .b*PWo ]m
an optimization option that allows for the removal of any extra key frames.   *O$~A l&e4E*s
For example, when you bake an object there may be several redundant key      :U6x5f:?;O-X
frames that can be removed.  Finally, the plug-in has an option for and       'a*Q&lv s8e;eU
automatically tries to auto-map the object in the target rig to the items     
1]P;rH(JKiW2L0^ that were saved.  If for some reason there is a change in the rig like        E#A)Zi l.m
objects are repositioned or the need to add objects like a gun or sword,      
6U Ry:v NMt!L4@ then the animator can manually map the items in the rig so that the           
6sS9r2\+Gm;n animation saved can still be used.    %~f0l,`4O&PX

"T,S{? UEAS%{:T4Z [B]Download:[/B] Size:986kb
k/Pbc }fDto [CODE]http://rapidshare.com/files/1079793/Harvester.rar.html[/CODE]
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