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3ds max免费建模插件(修改器)Mesh Army Knife(网格军刀)

3ds max免费建模插件(修改器)Mesh Army Knife(网格军刀)

3ds max免费建模插件(修改器)Mesh Army Knife(网格军刀)1.3版。

bugfix: max could crash on program end, if a file with activated uvface/uvpoly mode was loaded bugfix: Extrude, Chamfer and Bevel now show values again during mouse action bugfix: the "weld selected" threshold spinner could not be incremented/decremented via the arrow buttons because of a resource error feature: Config is written faster feature: you may convert another subobject selection to the current subobject selection now, if you click on the subobject buttons with shift. Additionally, you can expand face or poly selections to poly or element now. feature: optional retriangulation after slicing; no more unwanted edge splits on invisible edges. feature: the slice plane may optionally be displayed solid now, with adjustable opacity. This makes it much easier to see where you slice in Iso/Perspective modes. feature: if a slice creates more verts at one place (eg. if you slice twice at the same place), the unnecessary verts are welded away. feature: "use center flyout" of user toolbar now supported for subobjects feature: edges can now be "flipped", which means all polygons sharing verts with this edge will be flipped. Very handy if you shift-drag edges, to create new faces. These faces have the wrong normal direction in 50 % of all cases. Now you can flip these faces instantly, without changing subobject mode. feature: edge visibility by smoothing group feature: Create Verts and Faces, Unify Normals and Flip Command Mode have been reintegrated into the user interface. Many people wanted this. feature: complete map channel support integrated for uv face mapping/turning and uv correction. Support may be switched on or off for each channel separately in the settings dialog. feature: New Check Button "LockStack" in Base Object Dialog. Checking this allows the Modifier to be edited in all subobject modes, but the modifiers in the stack above always refer to the base object. This is very useful if you want to edit MeshAK below some other modifiers, and don\'t want the modifiers above refer to subobjects while you edit. feature: Added "Edit Normals" support in Max 6 or higher (normals are stored like in Edit Mesh of Max 6) inf Max 4 support soon will be discontinued. The reason for this is the upgrade to Visual C++ 7.1, which uses a different memory system. Max 5 offers a wrapper for this issue, but max 4 doesn\'t... sorry. This probably will be the last max 4 version

New version Mesh AK V 1.3 now available for Max 4.2, 5.2., 6 and 7.

下载:http://www.phoenixgrafik.de/coding/MeshAK.zip

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[求助]Mesh Army Knife(网格军刀)安装问题

请问楼主我把插件分别复制到5.0和6.0,plugins目录下,然后打开MAX都出现错误 信息提示框,而且进到修改面板上没有出现Mesh Army Knife功能,真的很想用,请 楼主指点一下原因,谢谢!

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是啊!

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全英文的啊

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俺把chm.和MeshAK.dlm分别拷入各文件夹可以用呀,没问题,谢谢楼主

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我的是中文版的,安装这个英文插件会不会出错或不兼容?

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谢谢

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我怎么找不到友立 3D的插件啊

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谢谢~~~~~

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