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Illuminate.Labs.Turtle.v3.0.Beta.2.for.Maya.7.0-bazuka

Illuminate.Labs.Turtle.v3.0.Beta.2.for.Maya.7.0-bazuka

Illuminate.Labs.Turtle.v3.0.Beta.2.for.Maya.7.0-bazuka
: y! j# o  R; |2 u& e: x% y6 }(incl. new manual)

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3 N9 ^1 E" O" R3 rRelease Notes:- ?0 u% S0 }% q2 ~

) G; l: V/ t- B8 u( @4 M6 |2 ^4 gIlluminate Labs develops and markets rendering technology for film,! L' `/ F2 Z5 J1 _) V" I
  broadcast, games, architecture and design visualization. TurtleÖ is the/ j/ Q, n0 G( p" T4 G# D0 c! ^  m
  first product from Illuminate Labs - a radically faster rendering software
8 T" g3 s$ ~. o$ ~  for the Maya« animation software.
4 Z3 J+ F2 l. P8 M% {, C" {4 D8 h$ r, P/ \% w
  LiquidLight technology is Illuminate Labs' proprietary rendering technology,
/ C8 W  e+ U+ W  which allows rendering of complex scenes with advanced lighting at" b' ]; G$ G- S
  previously unseen speeds. In short, the more complex the scene - the faster; M4 L) v% \1 ]- d6 x+ Y
  the comparative speedup.
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  Changelog v3.0 Beta 2:6 I2 i& F$ r! W- y5 d
  Bug fixes:
" S0 @0 p$ r; v1 q- a8 W  > Fixed bug in external batch rendering.
6 N2 h% K& J7 ]) n  > Fixed bug in Illumination pass and color bleeding.
* I# g% G  t$ v& S- g  > Fixed crash bug with occlusion obeying transparency.) n6 C# B; w& a4 w- T1 @
  > Made the prepass to be executed only once per renderlayer rather than once) s7 p. {/ B. d/ l
  per renderpass.
9 o' ^5 G! W. d7 a  > Fixed command line region rendering.
! k4 }" F9 i0 m4 H- h+ y$ [, f  > Removed unnecessary output for when the license server could not be  found0 P" p7 |. @) s
  during normal maya work.+ W8 m/ o" y4 Y5 h5 X! n+ V$ l
  > Fixed problem when connecting blend shape attributes to shaders.1 q3 F  p& N: L% k
  > Made the bake layer system more reliable.# a) a5 ?. L, M1 x8 ~9 y
  > Fixed problem when using FG and surface transfer.3 b, f: O6 K7 i3 [' t1 L2 o" ^3 ~
  > Removed prepass layers in exr-files.
* V/ @8 |8 w' N/ ?% N  > Fixed crash bug when doing Final Gather pass and normal pass in  surface# e' y( ?3 c2 I  }# D( P) E4 K
  transfer./ }7 i0 Z$ k7 x( d  ^- D) ^5 W% i! O
  > Ptm reader bug fix.
  R0 b! C* E4 X  > Fixed adaptive tile size when using dof.- c, B  X2 F5 z- Q, t# ]$ Y: W0 c
  > Made the frame numbering more like maya.
2 D( G+ z& k( `6 m% a% u" N9 P  > Fixed problem with 256x256 tile size in texture cache.4 T" `) y9 {/ {" {5 M( }' C
  > Fixed bug with Default Color on all 2d textures.
# r4 X! _7 R9 X' R/ u  > PTM GI fix, use PTM color instead of constant color for photons.
" o( ]7 I$ H/ _5 d  > Fixed iff writing with depth pass.
$ W. I8 t: }" `  > Fixed crash bug on mac.
- b4 V7 x) Q8 [) G- ~9 n/ h! v- B0 B0 l3 n( C  ~
  Improvements:
' X' @3 S! W) @; ^  > Support for saving textures to the render view.& m1 x4 p& D" ^; C$ P8 V
  > Early out optimization in displacement mapping!5 m1 n8 E% _$ u3 v' F, O4 d; K
  > Support for mirrored uv-layouts.( ]: B& W6 x1 }0 L! U$ ^
  > Disabled file writing when doing region baking.
) L5 {& }* d, }/ ~8 t* S' X  > Abort responsiveness improvements and more progress bars.
3 A5 j: r8 q3 S+ }/ F  > Added occlusion ray shooting to LUA.- |0 J, D/ ]% c% T* o) H' {* C
  > Updated FG filter to depend less on scene scale2 A4 J0 W( e: k0 f
  > Added Multithreading and raytracing support to LUA.6 w2 R! R4 d! y: \5 |7 P
  > Added project-relative path support for LUA node.; W& P; h! ?; ?+ E) n8 u
  > OpenExr layer selection in the file texture and ptm file node.
6 t3 k( m! X, m2 l; t7 e  > Added "Emit diffuse" and "Emit specular" to image based lighting
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代码:
http://www.filehd.com/download.php?get=119156710
10 X bazuka!!!
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% Q) V2 m8 c  e' N2 J; B" o% T9 u$ @*enJoy!*
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  • 图钉 银两 +8 发布资源 2006-3-1 12:10

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