CHARACTER_ANiMATiON_TECHNOLOGiES_CAT_v2.4_FOR_3DS_MAX_6-iNFERNO
) b' P: P/ F" } Y0 J! a5 x: n8 P! f) UCHARACTER_ANiMATiON_TECHNOLOGiES_CAT_v2.4_FOR_3DS_MAX_7-iNFERNO
$ ~ x3 D$ b# `4 P/ h8 LCHARACTER_ANiMATiON_TECHNOLOGiES_CAT_v2.4_FOR_3DS_MAX_8-iNFERNO
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3 @$ \9 }* h4 ?* U5 r2 {Release Notes:% g; M4 U. n' ], @- ?1 P
5 ?2 x* B& m' k5 s& ^Character Animation Toolkit (CAT) is a plug-in for 3ds maxÖ.
, {7 j4 ?# v3 [CAT is the next generation in character animation technology,
9 z. s4 c9 M6 M. P6 b2 u. B+ ~9 vdesigned by animators û for animators. Using CAT's& a; f0 @8 C8 H# {9 c5 D
revolutionary toolset the artist can create the result they
! ]1 ]! `' L& J/ _$ _( Jexpect in a fraction of the time they are used to.
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( w* G- v: C6 @1 N W. PWith CAT you have a fully customizable animation rig that
/ |# ` w( p! a; o& Q! h$ y! Hsupports an unlimited numbers of limbs, has a parametric
6 b7 C5 K, n- F+ x1 F0 r- ~motioncycle system that doesnÆt limit your creativity,6 S: N3 E; F `" R7 ]
intuitive rig manipulation that you can assign all 3ds max'
. o/ J3 G2 T2 p/ zanimation controllers, a powerful mocap importer that supports, g6 d- d X9 I) ]# t h
popular motion capture formats and a non-linear animation; m, ]3 s! Y2 R/ y3 Z3 _) Z% v0 a
system that allows you to use all of the above at once, on# k' d6 a. A$ S! p) a. N
different parts of the rig, simultaneously.
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. q+ E7 o4 \( Z; r n1 R, sFeatures include: 4 i, w2 r& U0 Q& B+ {& g# m( p
as many spines, heads, bones, spine links, bone segments, " P2 s# |; M- E5 l* |! P2 b4 [
fingers and toes as you would ever want;" `9 H1 B" |- P* w7 T7 K7 U
arbitrary limb configuration; a rig preset manager; IK/FK
G) L3 D0 q" m6 a/ f" nblends; 8 {: Y6 v& V. }# o; J7 s
a hand preset manager; a pose manager, animation & J! m( v v7 h* _/ [2 P/ k
parameters open to all 3ds max' animation controllers; # S3 `' s; N/ ?$ p
spline editable, animateable parametric motion; a motion % Q) g5 f- n2 `7 c4 F8 y
preset manager; 3 O1 E0 U: |1 w0 ^9 t2 E
walk on the spot; automatic ground collision;
% R1 k( P' s% p+ Uindividual footprint editing; * [8 @6 u1 M9 L
bvh and htr mocap data import/retargeting; individually ! C" Q; E8 k0 S
transformable mocap clips;; W1 R; c6 H# h
motion ghosting;
+ n r% k4 x5 T7 C* [# ~9 \& dthe ability to compress and stretch animation tracks, powerful
/ _' ~$ \, r, Y1 x0 e6 Xnon-linear animation and much, much more...复制内容到剪贴板
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