Harvester.v1.04.for.Cinema4D.Retail-BB3D
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The Harvester plug-in allows a character animator to save a character's
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animation, and then allows them to apply that animation (or any other
. M( {+ s; Y- m1 A; k+ @+ Tanimation saved for that rig) to that rig or an identical rig into other
/ G/ r s1 b+ _6 A. G- wc4d files. It also lets the animator select which parts to include and
" s) y {, u& H5 P, Eignore when saving and applying animations. The option to select and
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ignore individual parts allows the animator to use saved animation for
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specific parts. For example, an animator could use the plug-in to save a
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character running and walking. When applying the walking animation to the
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rig the animator decides that they want to use the arm swing of the running
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character instead of the arm swing saved with the walking character. All
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they need to do is apply the running animation to that rig and only select
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the parts for the arms. For those animators who may already have animation
8 {0 q4 }( a9 h" I/ d7 b8 }saved and would like to have it in reverse, the option to save in reverse
5 w- f% ]$ Q! i l; |5 P$ ?; Dis available with this plug-in. Animators can ignore any axis of rotation,
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position, scale, and all tag animation when applying animation. There is
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an optimization option that allows for the removal of any extra key frames.
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For example, when you bake an object there may be several redundant key
! A1 W4 U* y; K( yframes that can be removed. Finally, the plug-in has an option for and
+ s8 ]8 F0 g5 G: eautomatically tries to auto-map the object in the target rig to the items
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that were saved. If for some reason there is a change in the rig like
Y( d7 x9 s7 N& \ ~* Oobjects are repositioned or the need to add objects like a gun or sword,
8 L! w) l) x b) x! Q/ a- \* Pthen the animator can manually map the items in the rig so that the
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animation saved can still be used.
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' ^! T4 _* v: \9 E% t# {7 s5 dDownload: Size:986kb
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Credits n0MAD & team BB3D