Harvester.v1.05.for.Cinema4D.Retail-BB3D
( H+ I0 e8 h) S( m0 s0 O: M: U* B
2 v! S$ z0 j5 V$ ^% g& FThe Harvester plug-in allows a character animator to save a character's
- D( L( C" R/ G+ Y3 P
animation, and then allows them to apply that animation (or any other
3 L$ ~1 ?5 {. H* Banimation saved for that rig) to that rig or an identical rig into other
9 W0 k) A D( }" D4 Dc4d files. It also lets the animator select which parts to include and
7 o% Z+ v5 M8 r/ x/ A6 C: o
ignore when saving and applying animations. The option to select and
2 I0 b+ g( \; W8 T% u- eignore individual parts allows the animator to use saved animation for
# B7 H: F. `$ y5 F# @$ A {
specific parts. For example, an animator could use the plug-in to save a
/ D8 }9 p9 p) r0 o# s& R9 |character running and walking. When applying the walking animation to the
! y$ r3 ^7 Q' |* ]& e m; c
rig the animator decides that they want to use the arm swing of the running
" B0 Q6 d* A) Z2 Ocharacter instead of the arm swing saved with the walking character. All
* t @& ]- q% k. I( w. t' \3 ~) ?they need to do is apply the running animation to that rig and only select
" O6 U$ @( F7 \2 L/ {* `* |! B+ P
the parts for the arms. For those animators who may already have animation
/ w: @5 O0 D2 Qsaved and would like to have it in reverse, the option to save in reverse
& \7 Y. u9 J) _" {1 h5 _) e
is available with this plug-in. Animators can ignore any axis of rotation,
6 z% f) R1 r2 e3 f# ^ xposition, scale, and all tag animation when applying animation. There is
. \8 o4 X1 e8 S( W* Y o
an optimization option that allows for the removal of any extra key frames.
( A& w6 u9 W. CFor example, when you bake an object there may be several redundant key
9 ~, p# `# W9 rframes that can be removed. Finally, the plug-in has an option for and
- U$ j0 \- B2 U! q8 B) f8 U9 N$ n qautomatically tries to auto-map the object in the target rig to the items
, q; ~: {8 ?( p7 K
that were saved. If for some reason there is a change in the rig like
7 y' N+ v3 d* Z3 d: M3 W5 t
objects are repositioned or the need to add objects like a gun or sword,
. T2 ^. j; O, j% u2 R& {: F
then the animator can manually map the items in the rig so that the
; K3 l" ?) P/ [animation saved can still be used.
8 P( b! M: ~9 H
( g, H6 E, x9 a$ p' A! ^[B]Download:[/B] Size:986kb
复制内容到剪贴板
代码:
http://rapidshare.com/files/1079793/Harvester.rar.html[COLOR="Blue"]Pass:BlueBeta3D [/COLOR]
9 i9 O+ G* I4 i9 j9 u
; Z2 q# O Z& {. X) G& b! V
Credits n0MAD